🧬 Generators
Generators are the main configuration files used for challenge generation. You can find them in /generators/
directory.
Each generator must be assigned with certain Action Type.
Each generator has the following sections to configure: Objectives
, Conditions
and Rewards
. They all are very similar to each other.
Every section has a List
sub-section. This is where you create your own custom sections of actual objectives, conditions and rewards with the following settings:
Weight
Determines the chance for the list (section) to be selected (greater value = bigger the chance);Items
A list of identifiers objectives/condition/reward identifiers based on a Difficulty;Amount
Determines amount of identifiers to be selected from theItems
setting with possible Difficulty Modifier;
For Objectives section, there is one more setting:
Progress
Determines the amount needs to be completed for each objective picked from theItems
setting.
Config Example
Type: block_break # Action Type
Allow_Duplicates: false
Objectives:
List:
'1': # This is your custom section name. It can be whatever you want, just keep it unique.
Weight: 50.0
Items: # This is where you put objective identifiers.
'*': # Available for any challenge difficulty
- deepslate_iron_ore
- deepslate_coal_ore
- deepslate_emerald_ore
- deepslate_gold_ore
- deepslate_diamond_ore
- deepslate_copper_ore
Amount:
Min: 1
Max: 4
Difficulty_Modifier:
Id: objective_amount
Action: ADD
Progress:
Min: 18
Max: 25
Difficulty_Modifier:
Id: objective_progress
Action: MULTIPLY
'2': # Another section.
Weight: 50.0
Items:
'normal': # Available only for 'normal' challenge difficulty.
- lapis_ore
- gold_ore
- nether_gold_ore
- emerald_ore
- diamond_ore
- iron_ore
Amount:
Min: 1
Max: 4
Difficulty_Modifier:
Id: objective_amount
Action: ADD
Progress:
Min: 19
Max: 24
Difficulty_Modifier:
Id: objective_progress
Action: MULTIPLY
Conditions:
List:
'server_time':
Weight: 50.0
Items:
'*': # Available for any challenge difficulty
- time_evening
- time_day
- time_night
- time_morning
Amount:
Min: 0
Max: 1
Difficulty_Modifier:
Id: conditions_amount
Action: ADD
'player_levels':
Weight: 50.0
Items:
'*': # Available for any challenge difficulty
- level_10
- level_15
- level_25
Amount:
Min: 0
Max: 1
Difficulty_Modifier:
Id: conditions_amount
Action: ADD
Rewards:
List:
'1':
Weight: 50.0
Items:
'easy,hard': # Available only for 'easy' and 'hard' challenge difficulties.
- money_750
- money_500
- money_1000
- money_250
Amount:
Min: 1
Max: 1
Difficulty_Modifier:
Id: rewards_amount
Action: ADD
'2':
Weight: 50.0
Items:
'*': # Available for any challenge difficulty.
- arrow_64
- netherite_ingot_6
- experience_bottle_16
- enchanted_golden_apple_4
- gold_ingot_64
- iron_ingot_64
Amount:
Min: 1
Max: 1
Difficulty_Modifier:
Id: rewards_amount
Action: ADD
It may be difficult to understand at the first look, but actually it's pretty simple and there is a lot of useful configuration comments that will help you to manage your generators!
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