🎯 Capturing

About

Players can capture pets from regular mobs in the world using special capture item.

Global capture settings located in the capturing.yml config file.

To start capturing, player should right click a mob with capture item.

Only mobs that have Pet Template avaialble for their entity type can be captured.

Features

  • Capture Item. Custom item to capture pets.

  • Item Consume. Set whether or not to consume capture item on use.

  • Escape Chance. Per Pet chance to escape capture.

  • Capture Chance. Per Pet chance for successful capture.

  • Health Percent. Set max health % for mobs to be available for capture.

  • Save Progress. If capture was unsuccessful, next attempts will have previous successful % value.

Details

  • Mobs can only be captured when their health % is under certain value.

  • If mob escaped during capturing, it can not be captured anymore.

  • Tier of the captured pet is choosen by the Weight option of Pet Tier configs.

  • Tamed & MythicMobs mobs can not be captured.

  • Player must have capture Permission(s) for specific Pet(s) to be able to capture them.

Setup Tips

Toggle Capturing

To enable or disable the Capturing feature, go to config.yml and set the Features -> Capture on false or true.

Escape & Capture Chances

To set escape or capture chance for a specific pet, go to Pet Template configuration(s) and edit the Capture -> Chance and Capture -> Escape_Chance settings.

Exclude Tiers

To exclude a specific tier from capturing, go to Pet Tier configuration(s) and set the Catching -> Enabled on false.

Disable Escaping

To disable escaping for all mobs, go to capturing.yml and set Escape_Allowed on false.

Health Requirement

There is Health_Percent setting in the capturing.yml that defines mob health requirement to be able to capture it.

You can set it to 100 to disable it.

More Random

To make capture more difficult and less predictable, you can disable the Save_Progress setting in the capturing.yml.

It will make next attempts after the first unsuccessful capture completely random instead of saving previous progress value.

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