🎯 Capturing
Last updated
Last updated
Players can capture pets from regular mobs in the world using special capture item.
Global capture settings located in the capturing.yml
config file.
To start capturing, player should right click a mob with capture item.
Only mobs that have avaialble for their entity type can be captured.
✅ Capture Item. Custom item to capture pets.
✅ Item Consume. Set whether or not to consume capture item on use.
✅ Escape Chance. Per Pet chance to escape capture.
✅ Capture Chance. Per Pet chance for successful capture.
✅ Health Percent. Set max health % for mobs to be available for capture.
✅ Save Progress. If capture was unsuccessful, next attempts will have previous successful % value.
Mobs can only be captured when their health % is under certain value.
If mob escaped during capturing, it can not be captured anymore.
Tier of the captured pet is choosen by the Weight option of configs.
Tamed & MythicMobs mobs can not be captured.
Player must have capture (s) for specific (s) to be able to capture them.
To enable or disable the Capturing feature, go to config.yml
and set the Features
-> Capture
on false
or true
.
To disable escaping for all mobs, go to capturing.yml
and set Escape_Allowed
on false
.
There is Health_Percent
setting in the capturing.yml
that defines mob health requirement to be able to capture it.
You can set it to 100
to disable it.
To make capture more difficult and less predictable, you can disable the Save_Progress
setting in the capturing.yml
.
It will make next attempts after the first unsuccessful capture completely random instead of saving previous progress value.
To set escape or capture chance for a specific pet, go to configuration(s) and edit the Capture
-> Chance
and Capture
-> Escape_Chance
settings.
To exclude a specific tier from capturing, go to configuration(s) and set the Catching
-> Enabled
on false
.