🎲 Custom Multipliers

Custom Multipliers allows you to dynamically adjust amount of dropped currency from all or certain objectives depends on placeholder value of the player!

You can create as many multipliers as you want and assign them to different objectives!

For example, by default there is level multiplier using %player_level% placeholder. When assigned to an objective, amount of dropped currency will be multiplied by the player xp level provided by that placeholder.

This feature requires PlaceholderAPI to be installed!

All used placeholders must return numeric values! Expressions/formulas are not allowed!

Setup

  1. Go to LootConomy directory and open the config.yml.

  2. Make sure that Objectives -> Custom_Multipliers -> Enabled is set on true.

  3. Look at Objectives -> Custom_Multipliers -> List section.

  4. It should contain one default multiplier named level.

  5. Create another one below or above it with the choosen name and placeholder (keep placeholders in single quotes!).

  6. Now go to /objectives/ directory and open some objective config file.

  7. Select the objective to assign multiplier for.

  8. Under Drops -> Currency section of the objective select a currency for which you would like to set a multiplier.

  9. And set your multiplier name (not placeholder!) in Custom_Multiplier option.

  10. Reload the plugin: /lc reload.

  11. Done! See config examples below if you're confused or have issues.

config.yml Example
Custom_Multipliers:
  Enabled: true
  List:
    level: '%player_level%' # 'level' is multiplier name for objective configs.
Example of objective config
spider:
  ActionType: kill_entity
  Objects:
  - spider
  Drops:
    Currency:
      economy:
        Chance: 100.0
        Amount:
          Min: 5.0
          Max: 10.0
        Portions:
          Min: 1
          Max: 3
        Custom_Multiplier: 'level' # <== Used 'level' multiplier from the config.yml

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