🌍 Worlds
Provides basic multiworld features.
Commands & Permissions
Commands link.
Permissions link
Features
✅ GUI Editor. Edit custom and default worlds with a GUI editor.
✅ Unlimited Worlds. Create as many worlds as you wish.
✅ Auto-Load. Automatically load certain world(s) on plugin load.
✅ Auto-Wipe. Automatically reset custom world(s) with certain interval.
✅ Environment. Select Environment when creating new worlds.
✅ Difficulty. Change Difficulty of any world at any time.
✅ Game Rules. Edit Game Rules of any world at any time in a GUI editor.
✅ Built-in Generators. Create Void, Plains and Flat worlds.
✅ Inventory Split. Split player's inventory and ender chest based on world groups.
✅ Command Blocker. Disable certain command(s) in certain world(s).
✅ Fly Limiter. Disable flying in certain world(s).
Configuration
Editor
Use /editworld command to open the GUI Editor.
Inventory Split
To enable the feature, open settings.yml of the Worlds module and set Inventory_Split
-> Enabled
on true
.
By default it's configured to split player's inventory and ender chest content for 2 world groups:
Survival. Worlds included:
world
,world_nether
andworld_the_end
Creative. Worlds included:
world_creative
When player goes to the world_creative
from any world of the Survival world group, their inventory will be replaced with the one stored in the Creative group.
The same happens when player goes from any world of the Creative group to the Survival one.
You can create as many groups as want. Just make sure that you don't have the same world in multiple groups.
Command Blocker
To enable the feature, open settings.yml of the Worlds module and set Command_Blocker
-> Enabled
on true
.
By default it's configured to block /feed and /heal commands in the world called flat
.
You can add as many worlds and commands there as you want.
Auto Wipe
You can enable Auto-Wipe feature for any custom world using the GUI Editor: /editworld
Just enable the option and set reset interval there.
You can configure world's reset notifications settings in the settings.yml of the Worlds module.
Also, you might want to configure the destination location for players before the world reset under MovePlayersOut
section.
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